using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework.PaokuDemo
{
    public static class Consts
    {
        //事件名字
        public const string E_ExitScenes = "E_ExitScenes";//ScenesArgs
        public const string E_EnterScenes = "E_EnterScenes";//ScenesArgs
        public const string E_StartUp = "E_StartUp";
        public const string E_EndGame = "E_EndGame";

        public const string E_PauseGame = "E_PauseGame";
        public const string E_ResumeGame = "E_ResumeGame";

        /// <summary>
        /// ****UI相关
        /// </summary>
        public const string E_UpdataDis = "E_UpdataDis";//DistanceArgs
        public const string E_UpdateCoin = "E_UpdateCoin";//CoinArgs
        public const string E_HitAddTime = "E_HitAddTime";
        public const string E_HitItem = "E_HitItem"; //ItemArgs

        //ui可以射门了
        public const string E_HitGoalTrigger = "E_HitGoalTrigger";
        public const string E_ClickGoalButton = "E_ClickGoalButton";
        //进球事件，让goal + 1
        public const string E_ShootGoal = "E_ShootGoal";
        //结算事件
        public const string E_FinalShowUI = "E_FinalShowUI";
        //贿赂
        public const string E_BriberyClick = "E_BriberyClick";//CoinArgs
                                                              //resumen播放完成，继续游戏
        public const string E_ContinueGame = "E_ContinueGame";
        //买道具
        public const string E_BuyTools = "E_BuyTools";
        //买足球
        public const string E_BuyFootBall = "E_BuyFootBall";
        //装备足球
        public const string E_EquipFootBall = "E_EquipFootBall";
        //买衣服
        public const string E_BuyCloth = "E_BuyCloth";
        //装备衣服
        public const string E_EquipCloth = "E_EquipCloth";




        //model名字
        public const string M_GameModel = "M_GameModel";

        //view名字
        public const string V_PlayerMove = "V_PlayerMove";
        public const string V_PlayerAnim = "V_PlayerAnim";
        public const string V_Board = "V_Board";
        public const string V_Pause = "V_Pause";
        public const string V_Resume = "V_Resume";
        public const string V_Dead = "V_Dead";
        public const string V_FinalScore = "V_FinalScore";
        public const string V_BuyTools = "V_BuyTools";
        public const string V_MainMenu = "V_MainMenu";
        public const string V_Shop = "V_Shop";
        //
    }

    public enum InputDirection
    {
        NULL,
        Right,
        Left,
        Down,
        Up
    }
    //吃到奖励物品类型
    public enum ItemKind
    {
        ItemMagnet,
        ItemMultiply,
        ItemInvincible

    }

    public enum ItemState
    {
        UnBuy,
        Buy,
        Equip
    }
}